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JOHN HALL
SENIOR AT DIGIPEN INSTITUTE OF TECHNOLOGY
BACHELOR OF FINE ARTS PRODUCTION ANIMATION
ENVIRONMENT MODELER
KEY STRENGTHS
- Passionate about game making, highly motivated and driven to take on new challenges.
- Solid 3D and 2D conceptualization skills.
Able to translate concept/orthographic drawings into 3D models.
Experienced with environmental modeling utilizing 3D Studio Max, Maya, Photoshop, Mudbox.
Familiar with Hammer and Unreal 3 Editor.
- 2D artist talents (drawing, digital painting, texturing).
Texturing low polygon models for real-time production.
Strong drafting abilities and architectural sketching.
- Bring environments to life with an excellent grasp of scale, crafting/placing props and lighting.
- Good communicator, works well in a team of artists, programmers and designers.
Able to teach, be taught, work within deadlines, adhere to technical constraints/limitations.
- Willing to re-factor existing work, receptive to critique.
DIGIPEN INSTITUTE OF TECHNOLOGY
Senior Year. Project 3D Game TAD STUDBODY comic book style currently in visual development phase. Team of eight (3 artists and 5 programmers). Solely responsible as team’s environment and prop artist for design development and level layout. Creating 7 levels, all props, modeling, texturing and unwrapping. Work with programmers to help construct a modular-type environment where levels are stitched together for different game play. Interact with peers and art director to ensure consistent look and feel.
Junior Year. Project 3D Game CHECKOUT takes place in a supermarket (4 artists and 1 programmer). Singularly responsible for environment design, conceptualization and populating the supermarket with assets. Created over 200 low poly assets and corresponding low-resolution texture maps. Worked with programmer to ensure engine stability with asset instancing.
iD TECH CAMPS (SUMMER 2008)
Camp Instructor. Helped students, ages 7-17 learn new software. Taught the basics of 3D Environment Modeling using Maya. Created 2D action-packed video games with Multimedia Developer 2. Taught advanced classes in color theory, composition and design for web-based platforms using Flash, Photoshop and Dreamweaver. Ran gaming tournaments. Took an active role communicating with parents/management on student’s best course of instruction. Recognized for above average retention and resigning.
REDMOND HIGH SCHOOL (GRADUATED 2005)
Senior Year, Multimedia Flash Teacher. Senior Project: taught curriculum developed as a Junior. Received a scholarship and award from the Business Department for “Exemplary Work”.
Junior Year, Multimedia Teacher’s Assistant. Designed curriculum. Prepared Flash MX examples, lessons and tests (monitored by substitute). Conducted class during teacher’s leave of absence.
WEBSITE DEVELOPMENT
- Build corporate/business websites to support college funding.
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